
Magical gardening goes wrong. Darly, Loomis and Dracoon find a powerful magic gem.
Chiffen finds a lost egg; Dracoon takes his favorite toy on a quest.
Darly tries to solve a mystery; the Magicampers make a really big mess.
Loomis has a hard time making decisions; a magic mistake creates two Dracoons.
Strange new critters start appearing all over Magicamp; Harper's harp causes magical problems.